A coming-of-age story and revolves around Naota Nandaba, a 12-year-old, working-class boy living with his widowed father and grandfather. His life in the city of Mabase is interrupted by the arrival of a Vespa-riding maniac named Haruko Haruhara.
At the turn of the century, Kazuya Tsurumaki tried to break the rules of conventional anime with the creation of FLCL. Mixing a contemporary band to produce the soundtrack with a style more inline with Japanese commercials, Tsurumaki created a short, densely packed action extravaganza.
NGON wanted to recreate an already long lasting cult series and turn it into its modern counterpart. Adding its quirky sense of humour with (fooly) cool high end CG.
FLCL Production Committee
FLCL is an original video animation (OVA) anime series created and directed by Kazuya Tsurumaki, written by Yōji Enokido, and produced by the FLCL Production Committee, which consisted of Gainax, Production I.G, and King Records. FLCL is a story following Naota Nandaba, a twelve-year-old boy whose suburban life is disturbed by the arrival of the mysterious Haruko Haruhara.
1 ——– Branding
2 ——– Design + Art Direction
6 ——– 3D Conceptual Design
8 ——– 3D All-Type Visualisation
9 ——– Artworking
Keeping in with its original trend setting style of the 90’s, NGON wanted to keep the graphical look as a main scene, that adopts its nicely polished characters and vehicles in loving harmony.
The humour of FLCL is something that is paramount throughout the series, something that needed to touch on within this scene. To which, specific and various scenes were chosen to create this composition.
The challenge, albeit a small obstacle, was to create the background scene that felt soft, knocked back and graphically one colour. This backing couldn’t effect the rest of the foreground scene, so a new shader was created to control that.
Generally, NGON created everything in the same scene including effects, this is purely incase animation is added later on, which makes it easier to keep consistencies with post-production.
Using Surface ID outputs allows for easy area masking and colour adjustments inside of Photoshop, which shows in the final design, adding in environmental effects and subtle enhancements to help the foreground pop.
Design + Direction + Output – NGON
F1.0 ——– NGON’s are like a concept.
They start with a single point that grow with guidance.
Adding structure and purpose within helps solidify the shape. Then refining with meticulous crafting, finally brings it to life.
We are bound by imagination. Limitless and forever evolving.