There’s a big love for Japanese animation. Some of the most detailed, imaginative work has poured out of Japan and one studio that stands above the rest for its warmth and compassion is the world renown, Studio Ghibli.
With the release of the studios first CG animated film, ‘Earwig and the Witch’, NGON wanted to consider the possiblities of recreating some of their most cherished family movies that so many generations had fallen in love with.
NGON wanted to create these remakes with not only scenes taken from the films to pay tribute, but also wanted to have an amount of storytelling. See if you can spot some of the easter eggs.
Studio Ghibli Inc.
A Japanese animation film studio headquartered in Koganei, Tokyo. The studio is best known for its animated feature films, and has also produced several short films, television commercials, and one television film. The studio was founded on June 15, 1985 by directors Hayao Miyazaki and Isao Takahata and producer Toshio Suzuki, after the success of Topcraft’s anime film Nausicaä of the Valley of the Wind (1984).
1 ——– Branding
2 ——– Design + Art Direction
6 ——– 3D Conceptual Design
8 ——– 3D All-Type Visualisation
9 ——– Artworking
NGON took a similar approach to the Spirited Away Remake, in terms of chosen scene. But Totoro was a no brainer, there’s nothing more iconic than Studio Ghibli’s mascot and everyone that’s a fan, knows this famous bus stop scene.
The only design change that was decided upon, was to adjust the mystery girl and replace her with the two sisters Mei and Satsuki, as the section from the film had a lot of warmth regarding Satsuki looking after her sister, regardless of a huge creature (Oh-Totoro to be specific) waiting for the Catbus to come along.
Speaking of which, the feline-liner was going to appear in this piece originally, but decided against it as to not overload the scene. Plus, Catbus really deserves it’s own design at some stage!
There was quite a fair bit of readjustment involved with this design. Mainly revolving around Totoro’s hair, which, in 3D is notorious for causing problems to a certain extent.
The trick was to wean down some of the attributes to cut render time to acceptability. The final output is huge, so timings was important and with this in mind, retouching was going to be a must as you can tell from the split screen.
Using Surface ID outputs allows for easy area masking and colour adjustments inside of Photoshop, which shows in the final design.
Design + Direction + Output – NGON
F1.0 ——– NGON’s are like a concept.
They start with a single point that grow with guidance.
Adding structure and purpose within helps solidify the shape. Then refining with meticulous crafting, finally brings it to life.
We are bound by imagination. Limitless and forever evolving.